STEAM3:
The Future of 
Education
Co-conception, Development, Production
Austin, Texas
March 1-2, 2014

STEAM3 (Science + Technology + Engineering + Art + Math “cubed”) was an all-age-appropriate, first-of-its-kind hybrid of a conference and Interactive Playground that featured speakers, workshops, demonstrations, and four immersive environments focused on the future of education. 

It was designed for educators and those passionate about education, students, parents, and Makers, learning content creators, mobile development, instructional, and 3D/virtual world designers, researchers, entrepreneurs, artists, and innovators.

The compelling talks and demos in the auditorium covered augmented reality, storytelling and education, digital storytelling and immersive learning, EarSketch, an approach to teaching computational thinking within the context of music remixing with code, building a successful STEM education infrastructure and outreach for students raised in lower socioeconomic regions, the gamification of learning, and more.
The Interactive Playground featured four delightful, immersive, hands-on areas focused on the Living Classroom: the Game of Learning, Make Magic, and Interactive Storytelling. Exhibits included interactive gaming, augmented reality, a robot lab, algorithmic and nano art, stop motion animation making, a virtual classroom, the Emergent City, a science of music simulator, a multimedia oracle, and The Imaginarium.